The show consists of a video game, 3D prints and drawings by Glenn De Cock and an installation by Julie De Kezel.
Text
When you enter the metro noise and a gush of wind will welcome you while descending the stairs venturing underground. When you travel the mind tends to wander off and gaze for the window, staring into the distant until your vision becomes blurry and your imagination starts to take over. But the dark inner tubes of the metro offers no view to horizons or fantasies, only dark walls occasionally broken by the harsh light of the stops.
Glance into the cocoon of an underground world, encapsuled by sprouting slime molds, where a tatzelwurm goes from stop to stop discovering travellers.