Stephan Engelke, Sven Fritz

Trickster: Zersplitterter Horizont

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Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Episode I – Selbstinduzierter Schwindel
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
Horizont I – Uneindeutiger Befund
»Zerpslitterter Horizont« (Fractured Horizon) is Trickster’s third pictorial scenic complex (http://trickster.polypolis.org/). Constructions built from scaffolding material, wooden modules, fabrics, etc. create space or charge it with associations, they are transformed and move in space through their conversion or make leaps through demolition and new construction. In this way they mark out their playing field and structure it at the same time: markings and projections conserve information about previous states as traces. With location and form, however, their typological tendency also changes, their character related to use: raft, ramp, stage, shelter, dwelling, viewing platform. They each accommodate electronic and acoustic sound generators in their own way, the production of which changes with the situation – or these in turn motivate a spatial change. The quasi-allegorical background for the design processes is formed by ideas from the field of identity formation, the searching development that all cultures carry out just as much as the individuals in them. These can be viewed along a number of polar aspects: Settlement / nomadism – horizon / location – order / entropy – repetition / variation – ritual / experiment – closure / opening – concentration / loosening – isolation / community formation – coherence / fragmentation. Changes take place in phases during the exhibition period and culminate in event images that we realize in three episodes. Guests can also be invited to these with performing and other artistic contributions, which in turn are recorded and fed into the development of the spatial image in a processed way. Fractured Horizon: this is an occasion of subject matter, like a field, on which we turn a problem into a game by designing, varying and discarding a set of rules. We play with the rules, not by them. Personae: Patterns emerge, condense. Characteristics create order, sort, group. Shapes appear, Laren. Shapes dissolve. Second order designs. No context without context.

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